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@tinylittleenormous@piaille.fr

Post #2620127

2026-05-10 07:50 UTC

@runevision@mastodon.gamedev.place how did you generate the paths ? It snakes in high slopes and is smooth in flat areas, it's a nice détails that adds a lot of réalisme for a hiker like me.

Replies (1)

  • @tinylittleenormous@piaille.fr The towers are points of interest, and the paths are generated to connect those. The paths are found via path-finding that penalize steepness. I have an old article about it here: https://blog.runevision.com/2016/03/note-on-creating-natural-paths-in.html

    Open ##2620128