@runevision@mastodon.gamedev.place
Post #2620128
2026-05-10 08:04 UTC
@tinylittleenormous@piaille.fr The towers are points of interest, and the paths are generated to connect those. The paths are found via path-finding that penalize steepness. I have an old article about it here:
https://blog.runevision.com/2016/03/note-on-creating-natural-paths-in.html
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