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@beka_valentine@kolektiva.social

Post #2546354

2026-03-18 17:25 UTC

VRML was fairly static. the worlds were full of things, but not much life. richer interactive experiences came not from basic VRML, but the newer VRML2/VRML97 and other more proprietary systems. to make it a true World, you'd have to lock yourself into corporate products

Replies (1)

  • the web just wasn't keeping up with the dream, and so corporations swooped in to fill that void and because they had more resources to devote to their closed, proprietary experiences, those were much better experiences

    Open ##2546355