@beka_valentine@kolektiva.social
Post #2546345
2026-03-18 17:05 UTC
and VR data gloves. this was all 1980s tech, it was all very expensive and not available to the average person.
but in the very late 80s and early 90s, we suddenly got a bunch of commercially available, home consumer VR: the Powerglove and Virtual Boy, Sega VR
Replies (1)
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@beka_valentine@kolektiva.social 2026-03-18 17:06
Virtuality started manufacturing dedicated VR gaming rigs that were basically a new format for the Arcade Machine -- instead of a cabinet with a TV, it was a race car cockpit with a VR headset