@Doomed_Daniel@mastodon.gamedev.place
Post #2526602
2026-04-23 23:29 UTC
@mogwai_poet@mastodon.social
Interesting!
I couldn't find anything about this so I was wondering - one would think that 1/16 per heart (max 255 or 256 "hitpoints" total) would be good enough, but OTOH as you also need to store max hearts, using a second byte like this is a clever solution for more resolution with low overhead
Replies (1)
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@mogwai_poet@mastodon.social 2026-04-23 23:39
@Doomed_Daniel@mastodon.gamedev.place That would've been my intuition as well. I'm basing it on this RAM map: https://datacrystal.tcrf.net/wiki/The_Legend_of_Zelda/RAM_map And this post by The_Admiral: https://gamefaqs.gamespot.com/boards/563433-the-legend-of-zelda/50876050?page=1