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@relet@flipping.rocks

Post #2514653

2025-03-11 23:18 UTC

A video from the gameplay so far. Yes, there's a treasure marked by the X on the other end of the map. Happy with the wind and steering mechanics. Realistic, a bit arcade style exaggerated, tough but playable. Takeoffs are possible if ugly, landings are... not so soft. The terrain rendering - currently all 2D sprites - is hitting some limits on mobile, so I probably have to look into some of the accelerated libraries. Currently I'm taking shortcuts and scaling down FOV when that happens, because we want to focus on the fun parts. Refactoring is for when the kids are sleeping... We're thinking of adding badges for achievements and sightseeing goals. That'll allow us to add lots of things to discover. #FediJam #fedijam3 #paragliding #microstudio #gamedev #kidsakoder #kodeklubben #soaring #pirates

Replies (1)

  • @relet@flipping.rocks 2025-03-14 05:33

    Things that are surprisingly easy to explain: gradients and the sobel operator. Not so intuitive: dot and cross products. In other words, there is now some terrain shading. I still kind of like the voxel-ish 2d look - porting the terrain to Babylon.js or PIXI seems totally feasible and the smart thing to do. I'm just scared of how it will change the look and feel. #FediJam #fedijam3 #microstudio

    Open ##2514654