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@lethn@nicecrew.digital

Post #2455719

2026-05-12 17:34 UTC

I've got some major theories about how CA did their turn management after studying their games for so long. I'm working out the variable setup and taking a brave pill to try and implement it all. I suspect a heavy amount of for loops and basic variable checks are involved. Could well be something as simple as them cycling through a 'faction' array of some kind per turn and that's how they calculate everything. Their AI isn't even as complicated as they make it out to be, it's the most basic bitch shit ever but like Paradox they try to fool people with scale.

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