Post #2455713
2026-05-12 18:55 UTC
Ooooo! Oooo! Bingo! Got the maths in my head now I can spawn in an empty to deal with the click logic like with the click ring and have it do a distance calculation between that and the selected unit.
Have that count down the travel distance left and we're good. I can put in some boolean checks to prevent any unwanted behaviour. A click for a turn based game should be a deciding move and you shouldn't be able to course correct so I'm fine with that.
Yeah, I understand now, no wonder there aren't any tutorials on this and it's all about hexagon tiles or JRPGs.
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