Elektrine lite

← Feed

@nr4@abraum.social

Post #2453928

2026-04-06 13:33 UTC

@gilesgoat@toot.wales @revisionparty@icosahedron.website you're absolutely right! The distance function is rendered by a sphere tracer with one reflection bounce and a subsurface scattering approximation, using PBR illumination. The colors are crated with special polynomial color maps I designed with a packer tool I wrote - https://github.com/LeStahL/ImageColorPicker :)

Replies (1)

  • @gilesgoat@toot.wales 2026-04-06 13:40

    @nr4@abraum.social @revisionparty@icosahedron.website I got the impression, I may be wrong, that 'the distance formula is unique and the surface is 'the same formula but varying params'. I'd say 'the most impressive part' is the ray tracer and your scattering approximation. Well yes and the synch with music and all the rest of course 🙂 Yeah I TRIED sometime 'let's put up some formulae to get some palettes' .. it's SO EASY to end up with "NOT so nice looking stuff" and so difficult to get it right. Ah "Rove" is still my fav 🥰

    Open ##2453929