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Post #2453076

2026-01-13 21:43 UTC

To give an idea of scales, the map is 16x16km, which means the cliffs on the coast are about 300m high, and I don't know exactly but the highest mount probably 2km high. In-game we are really much closer than this preview. So the heightmap needs to be exported at high resolution (my target is 8192x8192), which means one point every 2m of terrain. I couldn't achieve such details with real elevation maps, and of course I can't draw that kind of data by hand.

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  • It's not finished yet, notably I need to configure the erosion simulations to make mountains look more realistic, place big rivers strategically for gameplay reasons (this is of course where the #FluidSimulation https://mastodon.gamedev.place/@youen/115860872576805368 will come in action). And there are tons of things that could be improved. It can look cool in the preview, but not that much in-game with the different perspective. And then, that's only elevation data, I also need to work on texturing, vegetation, etc 😅

    Open ##2453077