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youen

youen@mastodon.gamedev.place

<p>Currently working on <a href="https://mastodon.gamedev.place/tags/Contraptioneer" class="mention hashtag" rel="tag">#<span>Contraptioneer</span></a>, a <a href="https://mastodon.gamedev.place/tags/FreeSoftware" class="mention hashtag" rel="tag">#<span>FreeSoftware</span></a> construction <a href="https://mastodon.gamedev.place/tags/game" class="mention hashtag" rel="tag">#<span>game</span></a> in a smooth <a href="https://mastodon.gamedev.place/tags/voxel" class="mention hashtag" rel="tag">#<span>voxel</span></a> world, using <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="tag">#<span>Godot</span></a>.</p><p>I like to make stuff, both hardware and virtual.</p><p>Interested in <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" r

Posts

  • Post #1728179

    I just discovered #Hesiod https://github.com/otto-link/Hesiod, a node-based free and #OpenSource #terrain generator. Looks very promising! It looks surprisingly complete and usable, given it&amp;#39;s mostly developed by a single person. #gamedev

  • Post #723267

    Fixed my son puzzle (one piece got chewed by the dog) I cut a new piece from the cardboard box, which did not have the right portion of the image, but similar colors. Can you see the piece that doesn&amp;#39;t quite fit? 😝 #diy