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Post #2451654

2026-05-11 12:25 UTC

#godotengine devs, I got a question: So I made myself some nice input prompts that show icons/text based on the input device and mapping. They live in a handy scene so I can make stuff like "Press [ESC] to open menu". But so I need "Label | InputPrompt | Label". Which is fine for simple prompts - but not very flexible. What if I just wanna add these prompt to text dynamically aka "Press %input1 to do this and %input2 to do that"? I can never wrap my head around that. Any suggestions?

Replies (1)

  • I.e. do I need some fancy logic that parses a string and spawn labels and input prompts in a flow-container or something? That's one way I could imagine this working. But this sounds like something that I discover years later that I made it 10 times more complicated than it needs to be.

    Open ##2895234