@beeoproblem@mastodon.gamedev.place
Post #2436660
2025-12-20 06:34 UTC
@eevee@slime.global I was making a puzzle game for a jam earlier this year and was having trouble making a specific idea work. What I ended up doing was indirectly calling it a red herring and making a blatant skip of the original intended path be the actual solution.
Sure it was giving up, but it was giving up creatively.
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