Bee O'Problem :godot:
beeoproblem@mastodon.gamedev.place
<p>Moonlighting as an indie gamedev. Wears many hats but programming is my forte. Livestreaming <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> on <a href="https://mastodon.gamedev.place/tags/twitch" class="mention hashtag" rel="tag">#<span>twitch</span></a> every Friday, Saturday and Sunday.</p><p>Software QA to pay the bills. Emphasis on automation but I've done most of the things.</p>
Posts
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Post #1936205
What I love about #monsterdon posts showing on my feed is that it's like experiencing an mst completely divorced of context.
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Post #1803609
Last boost: the repeated mention of &quot;delivery instability&quot; in discussion about LLM coding should be treated as a serious warning about the measurable quality of generated code. While stuff like modularity, readability etc are good things to aim for, the ultimate measure of software quality is &quot;does it work?&quot; Redoing releases because of major errors shows the answer to that question is &quot;no&quot; That also means that productivity is quite likely be...
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Post #1803606
Doing a bit more reading about Rust as part of some casual research for a project I may or may not ever work on. Thusfar I have not seen anything that made me go &quot;ugh, this will be a pain in the ass&quot; which is nice. For comparison this is what set it off with other languages: 1) Perl - instantly, using symbols for type semantics should have died with BASIC if anything Perl makes it worse 2) Java - Checked exceptions 3) Go - Combining the worst of C-style and Java-style error...
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Post #1764127
I am currently experiencing the frustration of *almost* being able to read and understand French content but not quite having the spoons to invest time in French lessons. I really should just push myself to do it sometime.