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@Tijn@dosgame.club

Post #2418013

2026-05-11 13:31 UTC

My racing game hot take is you should start with the crazy fast vehicles and then work your way down to unlocking the slow clunkers as you progress, because driving the latter is actually way more fun and desirable than the former, so it only makes sense to have this way around.

Replies (3)

  • @Tijn@dosgame.club There's this game design idea that gets bounced around where you start off as full powered character and at the end of each level you have to choose which superpower to lose. And the enemies naturally keep getting stronger. That's kinda like racing game equivalent.

    Open ##2581274

  • @Tijn@dosgame.club So this is the feeling I had when playing Wing Commander. You start off weak and get super strong, but if you play the DLC missions, you immediately get shot down to the weakest again, but the challenge has increased and it felt, "WILD." I kind of liked it, because I had to think a lot more strategically. I'm down for the idea!

    Open ##2581275

  • @jadedtwin@corteximplant.com 2026-05-11 14:24

    @Tijn@dosgame.club public transit racing game when?

    Open ##2581276