@YoSoyFreeman@mastodon.gamedev.place
Post #2412103
2026-05-02 14:12 UTC
@memoriesin8bit@mastodon.gamedev.place
I understand it as a personal preference, but seeing the resolution change based on the window size makes me cry a little /j
I *personally* (and please don't misinterpretate me here) don't feel comfortable releasing the game using 3d scaling as a substitute.
Replies (1)
-
@memoriesin8bit@mastodon.gamedev.place 2026-05-02 14:18
@YoSoyFreeman@mastodon.gamedev.place No that's fine, but that's how Godot chooses to work. I feel the docs are pretty precise in saying that viewport width/height isn't meant to represent the game resolution, but the - quote - "design size" of the game. I found it pretty alienating at first, too and there still SHOULD be a way to easily switch resolutions in case that is really desired, but if you don't want 1:1 pixel mapping, then resolution scaling DOES make more sense than enforcing some pre-made resolution.