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@YoSoyFreeman@mastodon.gamedev.place

Post #2412103

2026-05-02 14:12 UTC

@memoriesin8bit@mastodon.gamedev.place I understand it as a personal preference, but seeing the resolution change based on the window size makes me cry a little /j I *personally* (and please don't misinterpretate me here) don't feel comfortable releasing the game using 3d scaling as a substitute.

Replies (1)

  • @YoSoyFreeman@mastodon.gamedev.place No that's fine, but that's how Godot chooses to work. I feel the docs are pretty precise in saying that viewport width/height isn't meant to represent the game resolution, but the - quote - "design size" of the game. I found it pretty alienating at first, too and there still SHOULD be a way to easily switch resolutions in case that is really desired, but if you don't want 1:1 pixel mapping, then resolution scaling DOES make more sense than enforcing some pre-made resolution.

    Open ##2412104