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@memoriesin8bit@mastodon.gamedev.place

Post #2412100

2026-05-02 13:45 UTC

@YoSoyFreeman@mastodon.gamedev.place I love the way Godot does it. You can just throw on fractional scaling and the size is always consistent - no matter the resolution. As things should be. And if you need to be pixel accurate while also pretending HD displays don't exist, you can do integer scaling.

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