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@JoTheBuzzyard@mastodon.art

Post #2382990

2024-12-28 00:24 UTC

@eishiya@mastodon.art hm would work for walking, but for fighting the players sword hand would shift 😥

Replies (1)

  • @eishiya@mastodon.art 2024-12-28 02:10

    @JoTheBuzzyard@mastodon.art Most games don't bother with keeping handedness consistent if it's not a game mechanic. Usually, the main reason games do have separate sprites for all directions is to accommodate (important) asymmetric character designs. Something else I've seen is (flipped) 8-directional movement but only (flipped) 4-directional (diagonal-only) attacks, since when the character isn't moving, it may not be noticeable if their facing direction doesn't quite match their sprite.

    Open ##2382991