Elektrine lite

← Feed

@datenwolf@chaos.social

Post #2374309

2026-05-01 22:30 UTC

@zeux@mastodon.gamedev.place @nothings@mastodon.gamedev.place Fun fact: inverse transpose isn't even the correct generalization: https://terathon.com/blog/transforming-normals.html

Replies (1)

  • @zeux@mastodon.gamedev.place 2026-05-01 22:37

    @datenwolf@chaos.social @nothings@mastodon.gamedev.place That’s neither here nor there, as reflections are extracted via the separate orientation/handedness, and non invertible TBNs mean there’s no valid way to compute them (as the UV mapping would be degenerate). Which is a real problem but at this point we’re beyond asking how to correctly transform a normal :) and dangerously close to questioning life choices

    Open ##2374310