Post #2374310
2026-05-01 22:37 UTC
@datenwolf@chaos.social @nothings@mastodon.gamedev.place That’s neither here nor there, as reflections are extracted via the separate orientation/handedness, and non invertible TBNs mean there’s no valid way to compute them (as the UV mapping would be degenerate). Which is a real problem but at this point we’re beyond asking how to correctly transform a normal :) and dangerously close to questioning life choices
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