@nothings@mastodon.gamedev.place
Post #2374301
2026-05-01 22:02 UTC
@zeux@mastodon.gamedev.place Huh, interesting.
BTW, tangentially, I'm not clear why N = TxB would need inverse/tranpose but B=NxT wouldn't?
Replies (1)
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@zeux@mastodon.gamedev.place 2026-05-01 22:22
@nothings@mastodon.gamedev.place That's not really what I'm saying. What I mean is that for unrelated reasons to whether you even reconstruct any of the three vectors, skewed UV mapping might have been too expensive to support correctly. And once you decide that you don't want to support it, you can reconstruct either vector from the other two, and B=NxT is a little cleaner because it kicks in only if you need T or B.