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@zeux@mastodon.gamedev.place

Post #2374302

2026-05-01 22:22 UTC

@nothings@mastodon.gamedev.place That's not really what I'm saying. What I mean is that for unrelated reasons to whether you even reconstruct any of the three vectors, skewed UV mapping might have been too expensive to support correctly. And once you decide that you don't want to support it, you can reconstruct either vector from the other two, and B=NxT is a little cleaner because it kicks in only if you need T or B.

Replies (1)

  • @zeux@mastodon.gamedev.place I don't really follow, but I think I'm missing some assumption and I'm so far from this field these days that it's not worth wasting your time further. Thanks for replying!

    Open ##2374303