@molecularmusing@mastodon.gamedev.place
Post #2369738
2026-03-16 20:35 UTC
Replies (3)
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@wolfpld@mastodon.gamedev.place 2026-03-16 21:01
@molecularmusing@mastodon.gamedev.place @aras@mastodon.gamedev.place This is how VR worked in Lukyanenko's Labirynth trilogy. The first novel was released in 1997, and the setting was era-appropriate, so you had 486 or maybe Pentiums, software rendering, and modems. There was a plot point about needing to stay "inside" for 15 minutes or so, while hunted, because 3 MB of data had to be downloaded. The VR in the books worked by drawing crude shapes on the screen, while you were in a psychedelic trance that made you see them as a real world.
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@dominikg@mastodon.gamedev.place 2026-03-16 21:49
@molecularmusing@mastodon.gamedev.place @aras@mastodon.gamedev.place that would work perfectly with ai generated low poly models and textures right? Get ai to do all the work and creativity, that's what they're aiming for.
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@slembcke@mastodon.gamedev.place 2026-03-17 06:37
@molecularmusing@mastodon.gamedev.place Make everything out of cubes with text labels on them for prompts. >_<