Stefan Reinalter
molecularmusing@mastodon.gamedev.place
<p>Founder of Molecular Matters • C++ & low-level programming • Created Live++ (<span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@liveplusplus" class="u-url mention">@<span>liveplusplus</span></a></span>)<br /><a href="https://liveplusplus.tech" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">liveplusplus.tech</span><span class="invisible"></span></a></p>
Posts
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Post #4505120
Two things that would be nice: NVIDIA providing public symbols for their drivers. NVIDIA not having their drivers bring up more than 100 threads on my machine.
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Post #4505119
If you don&#39;t have an anxiety disorder yet, just watching The Bear might give you one. (Started Season 5...)
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Post #4505118
RE: https://mastodon.gamedev.place/@liveplusplus/117076231851716940 Of course I missed an edge case in the previous 2.11.3 update. It&#39;s really hard not to, there are so many variables to the equation.
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Post #4505117
Sometimes you have to profile debug builds, and as always @superluminal is perfect for that. My matrix multiplication was using variables on the stack, which caused a lot of stack checks. Rewrote the code, debug performance went from 23ms to 6ms.
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Post #2201534
https://www.cladlabs.ai/blog/introducing-clad-labs Very clearly shows the problem with AI being slapped onto everything these days: you don&#39;t know if it&#39;s a joke or will get acquired for a few million.