@tccoxon@mastodon.gamedev.place
Post #2353072
2026-03-04 14:44 UTC
@joel@otter.garden I tried a couple of years ago. Back then at least Godot 3 built with mingw had bugs VS builds didn't, and you've still gotta test on windows to find & debug them because wine is sometimes subtly different
Replies (1)
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@joel@otter.garden 2026-03-04 14:46
@tccoxon@mastodon.gamedev.place yeah I guess there’s no getting away from testing on the platform if you’re gonna ship on it