Tom Coxon
tccoxon@mastodon.gamedev.place
<p>Game Co-Director at <span class="h-card" translate="no"><a href="https://social.bytten-studio.com/@ByttenStudio" class="u-url mention">@<span>ByttenStudio</span></a></span> ๐ Working on: BAFTA-Nominated British RPG Series <span class="h-card" translate="no"><a href="https://social.bytten-studio.com/@CassetteBeasts" class="u-url mention">@<span>CassetteBeasts</span></a></span> ๐ <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a></p><p>Opinions my own.</p>
Posts
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Post #3195980
It turns out that if your company doesn't lay everyone off after every release, your staff become more skilled, knowledgeable, and creative. Who could have guessed? The path we're on as a studio ๐
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Post #1730488
bruh
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Post #1730486
$110 billion for a hallucinating plagiarism machine that is gobbling up all the electronics, energy, and water in the world, and providing NOTHING of value jfc just put the money in a bonfire, you&#39;d get a bigger return
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Post #1730485
Sure would be lovely if Valve released a reverse-Proton so I can happily develop on Linux and never touch Windows again
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Post #1730484
We came up with the perfect languages for instructing and operating computers decades ago: they were designed to be deterministic and unambiguous. The fact that the software industry is all-in on using English now is bonkers to me Now I know how the functional programming community feels (jk I love FP)
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Post #1730483
RE: https://infosec.exchange/@BleepingComputer/116373402589731399 What stops them doing this with GitHub too?