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Tom Coxon

tccoxon@mastodon.gamedev.place

<p>Game Co-Director at <span class="h-card" translate="no"><a href="https://social.bytten-studio.com/@ByttenStudio" class="u-url mention">@<span>ByttenStudio</span></a></span> ๐ŸŽƒ Working on: BAFTA-Nominated British RPG Series <span class="h-card" translate="no"><a href="https://social.bytten-studio.com/@CassetteBeasts" class="u-url mention">@<span>CassetteBeasts</span></a></span> ๐ŸŽƒ <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="tag">#<span>GameDev</span></a></p><p>Opinions my own.</p>

Posts

  • Post #3195980

    It turns out that if your company doesn&#39;t lay everyone off after every release, your staff become more skilled, knowledgeable, and creative. Who could have guessed? The path we&#39;re on as a studio ๐Ÿ‘‡

  • Post #1730488

    bruh

  • Post #1730486

    $110 billion for a hallucinating plagiarism machine that is gobbling up all the electronics, energy, and water in the world, and providing NOTHING of value jfc just put the money in a bonfire, you&amp;#39;d get a bigger return

  • Post #1730485

    Sure would be lovely if Valve released a reverse-Proton so I can happily develop on Linux and never touch Windows again

  • Post #1730484

    We came up with the perfect languages for instructing and operating computers decades ago: they were designed to be deterministic and unambiguous. The fact that the software industry is all-in on using English now is bonkers to me Now I know how the functional programming community feels (jk I love FP)

  • Post #1730483

    RE: https://infosec.exchange/@BleepingComputer/116373402589731399 What stops them doing this with GitHub too?