@seb_degraff@mastodon.gamedev.place
Post #2350694
2026-04-02 21:44 UTC
@MikkoMononen@mastodon.gamedev.place Indeed, replacing uid_t by something else gets it to compile. (Even though *_t identifiers are technically reserved, not cool of apple squat uid_t when you include stdlib.h!)
The example runs and seems to work fine, thanks
Replies (1)
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@MikkoMononen@mastodon.gamedev.place 2026-04-03 19:08
@seb_degraff@mastodon.gamedev.place I fixed the uid_t issue, and added some hints for the compiler to deal c++ better, and also included dear bindings. If you have time, I would be curious if it fixes the issues you had. If you dont have time, that's fine.