@MikkoMononen@mastodon.gamedev.place
Post #2350685
2026-03-30 05:23 UTC
@idbrii@mastodon.gamedev.place @pervognsen@mastodon.social In my books the "mark entire block as overridden" goes into the "Hierarchical data" section, which I omitted :)
With hierarchical data like nested structs or objects, it makes sense to allow you to say at any point in the hierarchy that this struct/object and anything below it is overridden.
There are some cases where you may want to override the whole struct/object. For example, I think you should not override a component of a vec3 (and some people disagree with passion).
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