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@pervognsen@mastodon.social

Post #2350681

2026-03-27 10:07 UTC

@MikkoMononen@mastodon.gamedev.place Nice article! Even augmented with some of the additional information (e.g. the override flags), the derived data still feels more like a snapshot representation than a delta/change-based representation. My intuition is that a delta representation would be better at capturing the user's intention and therefore be better for rebasing, but I haven't thought deeply about it.

Replies (1)

  • @pervognsen@mastodon.social I had a bit of trouble trying to explain that. In my experience people coming from delta serialization or version control often has subtly different idea how things should be set up, and things can go wrong. I still have some battle scars from UEs delta serialization, which makes me avoid it like plague :) So many things are simpler when you don't need think about where to get the data that is missing.

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