@Doomed_Daniel@mastodon.gamedev.place
Post #2296814
2026-04-22 23:32 UTC
@sinbad@mastodon.gamedev.place
for our (company) usecase with about 3 developers it always seemed fine, but not sure how heavily we used it concurrently
Replies (1)
-
@Doomed_Daniel@mastodon.gamedev.place 2026-04-22 23:48
@sinbad@mastodon.gamedev.place FWIW, Forgejo also has that "uncompressed zip" issue, but apparently it's getting fixed: https://codeberg.org/forgejo/forgejo/issues/11893