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@jsbarretto@social.coop

Post #2290011

2026-01-22 22:56 UTC

@imperio@toot.cat Thanks for the clarification. I recall @bjorn3@hachyderm.io jumping on the public @veloren@floss.social server last year and proudly announcing "I just got the game running on the GCC backend and I'm at 5 fps!" and giving a live demo of their debugging of SIMD codegen, and from that point on I was sold. Awesome work everyone :)

Replies (1)

  • @bjorn3@hachyderm.io 2026-01-22 22:57

    @jsbarretto@social.coop @imperio@toot.cat @veloren@floss.social Cranelift, right? I don't recall doing that with GCC.

    Open ##2290060