Post #2277474
2025-09-22 02:59 UTC
Replies (9)
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@ireneista@adhd.irenes.space 2025-09-22 09:36
@797@merveilles.town oh very nice :)
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@gulfie@mastodonapp.uk 2025-09-22 09:56
@797@merveilles.town fond memories of being severely impressed with the curses library in the mid 1980’s…
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@riley@toot.cat 2025-09-22 10:24
@797@merveilles.town What do you mean, "32-bit Unicode" ? Did you develop a better way to map combined glyphs than the Consortium did? (After all, a single code point is but 21 bits — and while there's lot of combining characters, most of the theoreticlly feasible combintions do not actually make sense.)
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@troed@swecyb.com 2025-09-22 11:30
@797@merveilles.town cool!!!
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@fraggle@social.coop 2025-09-22 17:08
@797@merveilles.town nice! I implemented something similar (libtextscreen) for Chocolate Doom
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@lea@lea.lgbt 2025-09-22 17:52
@797@merveilles.town love that :) could also be useful to port my current DOS project (which pokes to 0xB800 or 0xB000 on a monochrome display adapter) to other platforms. Not working on a game, but a music composing tool :)
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@smattymatty@techhub.social 2025-09-22 19:12
@797@merveilles.town I absolutely love the aesthetic, reminds me of am much simpler time. I am glad to see you unravel the recursive absurd and return to the base case; simple fun games!
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@jsatk@sfba.social 2025-09-22 19:37
@797@merveilles.town holy cow
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@swetland@chaos.social 2025-09-23 00:07
@797@merveilles.town Neat. Reminds me a bit of (the sadly no longer maintained, but still quite useful) termbox (https://github.com/nsf/termbox), as far as providing a simple addressable display on top of terminals. Which really changed my way of thinking about using text terminals -- back in the 70s/80s, the key was to optimize for sending the minimal number of bytes over the (often quite slow serial) transport... nowadays simply refreshing the whole screen or a dirty rectangle is simpler and faster in most cases.