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@Tim_Eagon@dice.camp

Post #2275950

2026-04-26 14:23 UTC

@chgowiz@dice.camp I like Bryce's reviews, or at least his ideas of what makes a good adventure, which I think are widely applicable to D&D-type fantasy games. Ease of use at the table, evocative writing (without purple prose), centering player choice, and emphasizing interactivity beyond stabbing should be core goals when writing published adventures for D&D and similar games.

Replies (1)

  • @chgowiz@dice.camp 2026-04-26 15:31

    @Tim_Eagon@dice.camp Right... make the book for a DM to use, not for someone to read. I could have written interesting stuff for Hulkersag, but I realized I'd rather do that stuff at the table than write it to be published.

    Open ##2275951