@icculus@mastodon.gamedev.place
Post #2248293
2026-04-15 21:24 UTC
@nothings@mastodon.gamedev.place Yeah, AGENTS.md won't _prevent_ bad behavior, but I'm hoping Claude/Copilot/whatever will at least be like "dude, hold up." Although someone told me that the presence of AGENTS.md suggests the whole project is AI slop by default without looking more closely, so this whole thing is a minefield at this point.
Replies (2)
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@icculus@mastodon.gamedev.place 2026-04-15 21:29
@nothings@mastodon.gamedev.place Also, totally correct about the "may not" language. Fixed in https://github.com/libsdl-org/SDL/commit/5bda0ccfb06ea56c1f15a304927f2438c1300f95, thanks!
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@seanmiddleditch@hachyderm.io 2026-04-15 22:32
@icculus@mastodon.gamedev.place @nothings@mastodon.gamedev.place I've seen a few other projects put something like an AGENTS_NOT_PERMITTED.md file with a link to the policy next to the regular agents file, so it's at least more obvious at a glance why the agents file is there. No, the tools don't actually recognize that file in anyway. It's just a signal for humans to reduce knee jerk reactions to the agents file presence without having read it.