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@gemini0@labyrinth.zone

Post #2233412

2026-04-17 23:05 UTC

@rootkitty@yiff.life it would be really nice to just send an array and keep track of the object based on the connected user's ID... also for this use case the first method doesn't sound reasonable, given that the position is updated constantly

Replies (1)

  • @rootkitty@yiff.life 2026-04-18 01:25

    @gemini0@labyrinth.zone if you have that data represented in the scene through nodes and properties (easier said than done sometimes), then the high level networking functions __should__ magically be fast. To quote the docs "In summary, you can use the low-level networking API for maximum control and implement everything on top of bare network protocols or use the high-level API based on SceneTree that does most of the heavy lifting behind the scenes in a generally optimized way."

    Open ##2233413