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@rootkitty@yiff.life

Post #2233413

2026-04-18 01:25 UTC

@gemini0@labyrinth.zone if you have that data represented in the scene through nodes and properties (easier said than done sometimes), then the high level networking functions __should__ magically be fast. To quote the docs "In summary, you can use the low-level networking API for maximum control and implement everything on top of bare network protocols or use the high-level API based on SceneTree that does most of the heavy lifting behind the scenes in a generally optimized way."

Replies (1)

  • @gemini0@labyrinth.zone 2026-04-18 01:35

    @rootkitty@yiff.life https://codeberg.org/Gemini0/sonic-petal-panic/src/commit/45fae1b12dde01e75cbd29cff5c77f8df1fb42d2/Entities/Misc/PlayerGhost.tscn#L80 i guess you could call this "nodes and properties"? but i'm also not even sure where to start with the high-level networking functions :/

    Open ##2233414