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@calcifer@masto.hackers.town

Post #2229763

2026-05-04 19:32 UTC

@flippac@types.pl you can totally scavenge! Your enemies just mostly don’t have Big Firepower. This could be done Doom style where enemies are using (super)natural abilities, or more practically where the difficulty is mostly enemy placement, number, skill, and fortitude/armor rather than Crazy Big Guns

Replies (2)

  • @flippac@types.pl 2026-05-04 19:38

    @calcifer@masto.hackers.town yeah - honestly the closest I normally get to this in gameplay is the Sniper Elite series where it is totally possibly to run out of specialist ammo and you might care about that a lot for eg armour piercing or (depending on which rifle and how you tweaked it) match grade ("highly specialised M1 with specialist ammo covering shots other rifles can handle with normal" is a specific and common build in those - almost every other rifle choice means switching to an SMG fast if you mess up to the tune of a firefight with a nazi patrol) Atomfall is clearly going to have me gain power over time - though not to the extent of any Fallout entry! - but is scavenging-heavy enough to give you cause to consider whether you can successfully mug someone carrying a shotgun with a makeshift club. damage isn't quite realistic on standard difficulty, but unless you've spent quite a lot of time playing or catch them alone from behind, you're going to die trying.

    Open ##2229764

  • @flippac@types.pl 2026-05-04 21:54

    @calcifer@masto.hackers.town the other option's for Big Firepower you can capture to be at best man-portable with significant setup time (the Doom 2016/Eternal chaingun options being nowhere near enough) a WW2 setting might let a really beefy protagonist lug around a captured MG42 and a few seconds' ammo along with their other kit, but not fire it without setting up a bipod or carry 30 seconds' worth of ammo, or for team PvE allow the corresponding teamwork

    Open ##2229766