Post #2206990
2026-02-26 14:41 UTC
@raysan5@mastodon.gamedev.place
Does raylib suffer from Slop PRs ? Just saw another project suffering from it 🫠
Replies (1)
-
@raysan5@mastodon.gamedev.place 2026-02-26 16:06
@kjv@mastodon.gamedev.place Not really, just 1 or 2 afaik. I imagine many AI users do not code in C neither are able to properly test C contributions to a project like raylib... but I don't know...