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@efi@chitter.xyz

Post #2198845

2026-03-16 13:16 UTC

@yurisizov@mastodon.gamedev.place since 2020!? :blobcat_headache:

Replies (1)

  • @efi@chitter.xyz Let's be honest, there are very few plugin devs and they mostly get by with tree wrangling techniques that we've been using since forever. Though I now have a newfound perspective that approaching editor components like you would scenes in Godot, giving key parts meaningful names, etc is just a generally good idea for code quality and maintenance. I'd push for this now, but I don't partake in engine dev anymore.

    Open ##2198846