Elektrine lite

← Feed

@yurisizov@mastodon.gamedev.place

Post #2198846

2026-03-16 13:21 UTC

@efi@chitter.xyz Let's be honest, there are very few plugin devs and they mostly get by with tree wrangling techniques that we've been using since forever. Though I now have a newfound perspective that approaching editor components like you would scenes in Godot, giving key parts meaningful names, etc is just a generally good idea for code quality and maintenance. I'd push for this now, but I don't partake in engine dev anymore.

Replies (0)

No replies.