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@yurisizov@mastodon.gamedev.place

Post #2198844

2026-03-16 13:10 UTC

@efi@chitter.xyz Godot provides access to some nodes which have functionality for plugin devs attached to them, but that's a very controlled selection. For a good reason too, you don't want to create a false sense of stability by exposing parts that might change at any moment, and you don't want to constrain contributors who'd need to change them. However, we are interested in many key editor nodes being named sensibly, so locating them is easier (within their widget/component): https://github.com/godotengine/godot-proposals/issues/1018

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