Post #2198843
2026-03-16 13:04 UTC
@yurisizov@mastodon.gamedev.place @gdquest@techhub.social this is silly, why are the editor nodes not tagged adequately using the already existing godot features? this should be stuff upstream, not a guessing game in a plugin
good work, tho 🐾
Replies (1)
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@yurisizov@mastodon.gamedev.place 2026-03-16 13:10
@efi@chitter.xyz Godot provides access to some nodes which have functionality for plugin devs attached to them, but that's a very controlled selection. For a good reason too, you don't want to create a false sense of stability by exposing parts that might change at any moment, and you don't want to constrain contributors who'd need to change them. However, we are interested in many key editor nodes being named sensibly, so locating them is easier (within their widget/component): https://github.com/godotengine/godot-proposals/issues/1018