@octopuddle@mastodon.gamedev.place
Post #2160557
2026-04-29 02:00 UTC
Finally continuing playing Thief (2014).
It's not terrible, but it definitely fails as a Thief game.
It has some horrendous design decisions.
I get it was unreal and for consoles , but constant area transitions are beyond painful if the platform doesn't require it.
You have to be quick, so why do I stare at a collectible for 30 seconds before I can close the safe? Oh yeah, forced discovery and evasion.
Similar with chests, closing or peeking takes priority over selecting the loot.
Replies (1)
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@JakobFel@retro-gaiden.com 2026-04-29 03:08
@octopuddle@mastodon.gamedev.place It's not perfect but I really enjoyed it. I'd say Dishonored was a better successor to the classics, but if you view it as its own game rather than in light of the first three games, it's not too bad. The area transitions are definitely annoying, I agree. As for opening/closing things, I think that was done to really 'sell' the immersion. I still remember them bragging about so much detail you could see Garrett's thumb prints :guilded_lul: