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@sml@chaos.social

Post #2125142

2024-11-08 19:43 UTC

Animating strange attractors, part 2. This time the formula is P += cos(P.zxy + T) - S * P, with P being the position of each particle, T being the time of the simulation in seconds, and S is a parameter that fluctuates randomly over time in the range of 0.05-0.2. The coloring is based on each particle's speed vector. #Blender #B3D #GeometryNodes #StrangeAttractor #GenerativeArt #Animation

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