@aldelaro5@social.treehouse.systems
Post #2096696
2025-12-09 17:51 UTC
@ben nice (everyone is moving to godot it seems while I have to stay with unity for bf modding)
I made a design concept for how I'll solve the biggest problems with modding that game recently: https://docs.google.com/document/d/1k6LcqfDQznT3n3WCyZW4g9RcYAGqtg7C6vyAHLlneJ4/edit?usp=drive_link
Currently, VRL can load mods and I even have a dependency system and even some tooling with externally parsable mods metadata, but I am waiting for my vacations to start so I can hope to finish the modloading portion and focus on the good stuff: game modding api
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