aldelaro5
aldelaro5@social.treehouse.systems
<p>Bug Fables fan; video games reverse engineer working mainly with speedrunning communities; software developer mainly working in C#</p>
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I am announcing the start of my next huge project: VenusRootLoader, a Bug Fables specific modloader. In this post I go through all the reasoning for why I&#39;ll do this, what problems in solve and architecture ideas I came up with. Oh and I&#39;ll also talk about docs being done for a while! https://aldelaro5.wordpress.com/2025/07/19/announcing-venusrootloader-a-modloader-made-for-bug-fables/
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@ben but...you did out of the game :| how you been doing btw? I&#39;m progressing a lot of VenusRootLoader, a bug fables specific modloader I&#39;m working on. Even made a design doc on how to solve the content ref issue the game has had. (also, spy cards is def low prio for modding tbh cause you basically need to make an AI to make it work in game, didn&#39;t even both to document the internals yet lol)
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@ben nice (everyone is moving to godot it seems while I have to stay with unity for bf modding) I made a design concept for how I&#39;ll solve the biggest problems with modding that game recently: https://docs.google.com/document/d/1k6LcqfDQznT3n3WCyZW4g9RcYAGqtg7C6vyAHLlneJ4/edit?usp=drive_link Currently, VRL can load mods and I even have a dependency system and even some tooling with externally parsable mods metadata, but I am waiting for my vacations to start so I can hope to finish the...