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@boggo@mastodon.gamedev.place

Post #2028793

2026-03-01 14:26 UTC

It kind of does what it looks like - draws lines between nearby particles using the same fluffy microsplats as the normal splats. It's very slow at the moment because I need to make an acceleration structure for the nearest-neighbour, but that's probably just going to be a spatial hash grid of some kind.

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