Post #1998087
2026-05-04 15:13 UTC
I've recently been using an AI coding agent as a sounding board to help me get the TTRPG I'm writing balanced and ready for play testing (turns out, pattern matching lots of written language _plus_ a bunch of statistics _plus_ nerds being angry on the Internet about game balance is right in an LLM's wheelhouse). It's solidified for me that these tools _can't_ be creative, but more-so, what their limits really are (at least currently)
Replies (1)
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@snugug@mas.to 2026-05-04 15:15
Also important to be able to distinguish being able to brute-force try a bunch of possibilities at super-human speed from being able to think or be creative.