@slembcke@mastodon.gamedev.place
Post #1981780
2026-05-04 04:53 UTC
@photex Multiple Render Targets. Basically draw to multiple render textures in the same pass.
It was supposed to say "It renders a 2D lightfield as fourier coefficients in an MRT." Each pixel is a little light probe that encodes how light is moving through it using 5 values. Without MRTs it would take 5 separate passes to render it.
Replies (1)
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@photex@icosahedron.website 2026-05-04 05:20
@slembcke interesting! So this is a separate thing from “gbuffers” and aovs?