Post #1944162
2026-03-02 21:21 UTC
@jcoglan @nicuveo So, from the point of view of an experienced assembly developer on the Game Boy, C is an absolute waste. Bloated, slow, with leaky abstractions.
Maybe useful in a handful of cases though – like a one-shot large function, out of any critical path, with a lot of maths. Someone used it to generate a maze. But of course the actual gameplay code is assembly.
Replies (1)
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@pmorinerie@mastodon.xyz 2026-03-02 21:24
@jcoglan @nicuveo but besides that… The Game Boy C SDK exists. It is actively used. Homebrew games have been written with it. Heck, even my own first experience with C was writing a Pokemon-themed ROM for the Game Boy, with scrolling and basic physics. I didn't knew what a pointer was, but still managed to produce something.